Pip's Jobs
An exercise in agentic coding
Pip is a little helper. You do not walk the path yourself. You tell Pip what to do, then press Run and see if Pip did the job.
-
Job 1
Hello Pip
Meet Pip. Snap blocks together, put them in order, and fill the slots so Pip can do his first jobs.
Play Hello Pip -
Job 2
Draw
Pip draws what your note says. Whatever you leave out, Pip guesses. Say enough to get the picture right.
Play Draw -
Job 3
Sign
Write the note that tells Pip what to paint. A sloppy note changes things you wanted left alone.
Play Sign -
Job 4
Stamps
Pip already made some changes. Stamp yes on the ones you want, and put the rest back.
Play Stamps -
Job 5
Route
Deliver the packages on your route card. Some letters try to give Pip new orders.
Play Route